This article is about DYOM version history.
Official Versions
- Main article: Version 8
Features
- New special effects
- Over 90 new additional effects
- New Explosions
- New Fire effects
- New Cutscene modes
- Follow Actor
- 1st Person
- 3rd Person
- New Cutscene properties
- Slow-motion
- Shaking camera
- Skip fading
- Skip widescreen
- Scroll through previously placed cutscenes
- New Special objectives
- Add Money, substract money
- New Pickup options
- Respawn after 30 seconds
- Respawn after 6 minutes
- Extend existing routes
- New Animations
- Objective Objects
- Import/export of objective texts
- Player Animation
- Quick browsing for cars, actors, objects and animation.
- Increased max amount of rewardmoney in storyline mode
Bug fixes:
- Objective texts were not always cleared.
- Skipping a moving cutscene doesn't end the movement.
- Crash while using the fire-object.
- Hide/spawn problems when adding new objectives in the middle.
- Don't do actor selection for player animations
- Throwing driver out of car after cutscene with player as passenger.
- Fix crash, when car or actor used in an "actor" cammode, gets hidden right after the cutscene
- Improved resposiveness to checkpoints, in complex missions with lots of "must survive" items.
- Main article: Version 7
Minor Improvements:
- Shift-6 gives ":" instead of "="
- display model-id during actor, object and car model selection
- Better camera placement during carselection
- Display during routepoint now indicates and checks maximum of 64 points per route (existing limit)
Bug Fixes
- Several stability issues solved
- Health regeneration fixed
- Route edit improved (faster, more stable)
- Phone model shown during "talk on phone"
- Turn of CJ's voice when not in CJ's skin
- Display bug during editing pickups fixed
- Space during cutscene skips "all in a row"
- Error in timelimit handling fixed
- Fix handling of secondary color during "edit vehicle"
- Fix messages referring to 'ENTER' key for cancel
V7.1
- Fixed Crash at end of car-route
V7.2
- Fixed Soundfiles crash
- Main article: Version 6
Bug fixes
- Fixed "outro not starting" after a progress file was loaded
- Parachutebug: activation of parachute script was hanging in DYOMintro texts.
- untranslated colorcodes when editing existing objective text
- Dead enemies who were objectives should be able to be hidden after being killed.
- Stability: Several bugs have been fixed that should prevent the random crashes when entering mission triggers
New features
- Mission rewards: money end several "between missions" free-roaming settings (weather, riotmode, peds/cars enabled, wanted level)
- Clean Start of storyline: reset money,remove weapons,reset health
- Mission triggers no longer possible in interiors.
- Player Stronger in designer mode & no hunger & no drowning
- New Special objective: Remove Weapons
- New Special objective: talk on phone
- new animation: jump forward
- Actors possible to sit/enter missioncar (e.g. pickup someone with your missioncar)
- In designmode always only show the selected and 3 closest non-selected checkpoints as sphere.
- Enabled all wasted/busted respawn points (spawn at nearest hospital/police when wasted/busted)
- Option to use "enter" to make choices during browsing and in menu's
- Main article: Version 6
Changes (in comparison with version 5.0):
- Major bug fixed. We think this caused a lot of unkown and non-reproducible crashes.
- Colouring objective texts will be with a + instead of ~. That last sign caused lots of trouble. You can use a + with shift+2. Besides, we created a shortcut. If you type CTRL-r it will generate +r+.
- When you edit a objective, you don't need to type your text again!!!!
- You can write a storyline (Beta topic for more information)
- Created a pauze menu to: abort, save progress and load progress during a storyline.
- Copy your actor with CTRL+P (requested here).
Changelog version 5.0:
- Animations for actors:
- Enter nearest car
- Leave nearest car
- Sit in nearest car
- Multipoint routes also for walk and run
- "die" animation.
- Behaviour for actors in vehicles(cars, bikes, boats, planes, heli's):
- Follow player
- Attack player
- Drive route
- Driveby Behaviour for passengers
- Special objectives:
- Teleport to car
- Timeout
- Countdown
- Weather
- Wantedlevel/max wanted level
- Ped behaviour
- Set time of day
- Timelimit objective
- Start timer objective
- Options for objectives:
- Actor Objective: "kill all enemies" option.
- Checkpoint objective: Add "invisible" checkpoint.
- Destroy car objective
- Tools:
- "Spawn test Vehicle" tool
- "Teleport to objective" tool
- "Play from Selected" tool
- Generic
- Info-thread for displaying objective and items info
- Standard accuracy was 100, changed to 50%
- Add Fire and Explosion as special objects
- Support for 10 special characters during text input, mapped on shift 1 - 9
- Hotkeys during vehicle selection: H(eli),P(lane),B(oat),C(ar),S(pecial)
- Increased limits: Pickups(20-> 50), Cars(20-> 50), Objectives(50->100), 400 Points
- No traffic/peds in designmode
- "Move objective" option
- Radar off in interiors
- Bugfixes
- Fixed bug when canceling load of mission.
- Fixed bug in menu-sequencing
- "New Game" in interior placed player way up in the air.
- Speeded up detection of marker objective.
- scroll back from interiour 99 did not work.
- Fixed bug: Cancel during animation selection freezes player.
- Cancel of "edit actor" during animation leaves player in actorskin
- Colour car fix
- Checkpoint sphere remains visible after checkpoint has been deleted.
- Car animations of actors didn't work for teleport_to_car vehicle. (only for the current objective)
- Driveby doesn't work properly for the first passenger
- Pathpoints are not all freed, when deleting an actor or defining a new path
- Invisible markers were not removed with editing/deleting
- Only initiate plane landing if final targetpoint is close to the ground.
- Crash when canceling vehicle selection in "spawn test-vehicle"
- Fixed cancel problem in car selection
- Display of hide after was sometime strange (after 999)
- Deformed actors in interiors
- Crashes after play from selected
Changelog version 4.0:
- Added Support for Cutscene-objectives
- Add a seperate "Add Objective" menu, the objective menu now becomes too cluthered
- Corona's, racecheckpoints
- Checkpoints after a car-objective must be done with that car
- "Playonly" mission files. Publish mission. If you load a playonly file, it will start immediatly and clears afterwards
- Teleporting objective
- Timelimit increments from 30 sec to 10 sec
- New tool: Interior selection
- Reset interior when using teleport to marker
Version 4.1
Changelog version 4.1:
- Skip cutscenes with <space> press
- Fix Cutscenes in interiors when player is not in the same interior
- Fixing behavior at end of designing cutscene
- Fixed must_live property
- Scaling Issue in weapon accuracy solved
- Fixed issue when changing a enemy actor to friendly/neutral
- Next objective is only displayed when in an objective-car-checkpoint sequence.
- Previous texts were not cleared when loading V1.x missions
- Fixed crashes when adding actor/checkpoints
Changelog version 3.0:
- Actor animations
- Walking/Running Actors
- Insert objectives after selected objective
- Disable head shot (for actors/obj-actors).
- Secondary carcolor
- Player health
- Added Parachute and Jetpack Pickup
- Increase number of objectives to 50
- Fixed Objective Time limits
- Changed default health of actors and player to normal level.
- Objects (jumps/barriers/gates etc etc)
- Able to destroy objects after an objective (Hide Object)
- Hide/Spawn concept for e.g. replacing
- Car Lockable
- Add ingame reference to the upload site.
Changelog version 2.0:
- Texts (name, author, intro & objectives)
- Edit items
- Delete specific items
- "Select Objective" for adding items to old objectives
- Support special actors.
- Teleporter/JetPack
- Timelimit per objective.
- Timed missions.
- Riots
Version 2.1
Changelog version 2.1:
- Fixes crash if special actors were spawned
Changelog version 1:
- Markers: make selectable for objectives
- Markers: remove for non-objectives
- Support interiors for player, actor, cars, en objectives(cars, actors)
- Fix texts after placement of items.
- Actor behaviour: stay in position, attack on sight, kill player, .......
- Fix texts in marker color menu
- Designtime items: actors lock in place, pickups can't be picked up.
- Clean Mission must really destroy all designtime items
- Friend behaviour: hold position, follow player
- Must-live (set for friend and test during mission)
- Show items after load and after mission.
- Colorcode items at designtime: friend-actor:green, enemy-actor:red, objectives: white, player: blue
- Maximum number of items
- Automatic objective texts
- Disable wanted level in designmode.
- Sequence in mission menu: play mission must be first, and thus default.
- Remove existing weapons from player at start of mission
- Must live for cars
- Car: health, properties(bp, fp), color
- Fix buildings/enexes voor nonsolid interiors.
- Spawn designtime items with full immunities
- Implemented storage for timelimit, timeofday, weather, minwantedlevel, maxwantedlevel
- Usage in mission for timeofday, weather, minwantedlevel, maxwantedlevel
- Timelimit usage during mission: init timer display, check during objectoves if timer has expired.
- Create settings menu to set: timelimit, timeofday, weather, minwantedlevel, maxwantedlevel
- Sequence of main menu: mission, settings, player, objectives, actor, car, pickup
- Fix helpteksten voor de nieuwe missie settings
- Incremented ammo to 9999
- Removed spawnmode for objective pickup (is always one)
- Following friend improved, now also follow in car.
Changelog version 1.1
- Fixed crash when loading a savefile
Betas
Bug Fixes
- Fixed cancel of teleport to markertool between interiors
- Fixed explosion delayed in cutscene
- Fixed cameraguy in followactor mode
- Fixed ammo for weapon pickups
- Fixed explosion dynamite visible
- Paused ambient sound option (more information below)
- Changed driving (more information see below)
- Vehicle routepoints no longer limited to 64
- Passengers obey "leave nearest vehicle"
- Fixed invisible checkpoint
- Fixed edit of objective texts.
- Fixed objective sounds don't stop on mission fail
- Fixed editing of objects with movement
- Fixed move on approach movement and triggermechanism
- Marker colors able to be real-blue
- Ctrl-p will have to correctly copy all actor params, (incl deep route)
- Fixed player-health > 100
- Fixed wasted after positioning cars and choosing "ready" fast in menu.
New Improvements
- Shift-6 gives ":" instead of "="
- display model-id during actor, object and car model selection
- Better camera placement during carselection
- Display during routepoint now indicates and checks maximum of 64 points per route (existing limit)
- Turn off CJ's voice when not in CJ's skin
- Space during cutscene skips "all in a row"
- Route edit improved (faster, more stable)
Bug Fixes
- Several stability issues solved
- Health regeneration fixed
- Phone model shown during "talk on phone"
- Display bug during editing pickups fixed
- Error in timelimit handling fixed
- Fix handling of secondary color during "edit vehicle"
- Fix messages referring to 'ENTER' key for cancel
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